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Dungeon Crawl

The single player dungeon bash

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Cover design and Illustration by Jamie Wallis

Introduction

If it’s adventure and excitement you are looking for, you have come to the right place brave adventurer. The time has come to prove your worth. Are you willing to show us your prowess with the blade, your stealth and cunning or your mastery of the magic arts? Whatever path you choose, adventure awaits.

 

Dungeon Crawl™ is primarily designed as a single player game set in a dungeon environment within a generic fantasy setting. The player chooses a character class to play (thief, fighter or sorcerer), rolls up the character’s attributes and places its starting equipment on the adventure sheet. The player then moves the character through the dungeon overcoming monsters, obstacles and traps in an attempt to find the dungeon’s random finale card and win the game. This game uses a cut down version of the Ultimate d100™ (Ud100) game system as created by Greywood Publishing. Each game should take 20 – 30 minutes to play and because of the random manor of the game, each game should be very different to the previous one.

Variations

Several card variations, each with their own unique set of monsters, traps and treasure cards will be available for download soon. These include The Forest adventure add-on pack, Evil swamp add-on pack and The City of Evil add-on pack.

 

You, the player, create a character and lower yourself into the random dungeon. This game has been designed so that it plays different every time: different maps, monster encounters, traps and finale card.

 

What is included in this game

The following list of items is included in this basic game set:

  • Adventure Sheet
  • Spell cards
  • Monster Cards
  • Trap Cards
  • Treasure Cards
  • Corridor Tiles
  • Door tiles (locked and unlocked doors)
  • Room Tiles
  • Finale Cards

The adventure sheet is where you keep track of your characters possessions and has a quick reference to his/her attributes, skills and character trait.

 

Spell Cards

The deck consists of 30 spell cards. Spell cards are used by sorcerers and thieves and can be included with some magical items.

 

Monster Cards

The deck consists of 30 monster cards. Monster is the general term used in the game for enemies. The cards may have such things as: orcs, goblins, trolls and Dragons on them or evil humans, elves and dwarves.

 

Trap cards

The deck consists of 30 trap cards. Traps can be encountered in corridors and rooms

 

Treasure Cards

The deck consists of 100 treasure cards. Treasure is a general term for items and equipment that are found within the game.

 

Corridor Tiles

The deck consists of 50 Corridor tiles. Corridor tiles can be empty, populated with monsters, traps and treasure or be special encounter cards.

 

Room Tiles

The deck consists of 20 Room tiles. Room tiles can only be entered by a corridor tile with a door.

 

Finale Tiles

The deck consists of 5 Finale tiles.

 

What do I need to play?

All you need to play this game are 2 ten-sided dice, some scrap paper, a pencil and some scissors.

 

Where can I play?

This game can be played anywhere:

  • At home in any room (a nice amount of table space is recommended)
  • In the garden (on a nice day)
  • At a friends house
  • At school during lunch or break
  • On an office desk

Can I play this game alone or with friends?

Dungeon Crawl™ is primarily designed as a single player game. However, advanced rules are included so that Dungeon Crawl™ can also be played with two or three players either acting together to complete the random quest or by using the optional Quest Cards.

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A selection of monster cards

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A selection of Treasure cards

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A selection of Spell Cards

The player begins the game by laying the start tile in the middle of the floor space or table. It is assumed that the dungeon adventurer has lowered him or herself down into this dungeon. From here the player can see one tile in each direction, so she lays a dungeon tile (the top one from the face-down deck) in the north, south, east and west positions.
 
Each floor tile has three numbers on it. These represent the chance in 10 of encountering a trap or monster and the amount of treasure card present. Each tile also has a chance of revealing a door. Doors lead to rooms (rooms have their own seperate pile of tiles in which is shuffled a finale card) and rooms lead to glory.

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work in progress map layout

Click here to download a preview of Dungeon Crawl

Add-on Expansions
The expansion decks will intergrate with Dungeon Crawl, so it will be possible to walk through the Forest Adventure and find an entrance to the dungeon. The dungeon may then pop up into the Evil Swamp etc.
 
The possibilites are endless, although you may have to keep your bedroom floor tidy to play :)

Dungeon Crawl will be available as a PDF download from Drive-thru RPG and as a hard copy from Lulu.com
 
We will announce on here and on the forums when this product will be available.
 
We will be taking a hard copy of Dungeon Crawl to Indiecon 08 as well as selling a special edition PDF on CD in a display box for £9.99

Greywood Publishing, The Greywood Publishing logo, Codename: Day of Reckoning and logo, Dungeon Crawl and logo, Epic Adventure Game Book and logo, Ud100 and the Ud100 logo and copyright (c) 2008 Greywood Publishing all rights reserved. QUERP is copyright (c) Shane Garvey 2008. Cursed Empire and the Cursed Empire logo is copyright (c) 2008 Chris Loizou and is used with permission. Hogshead, The Hogshead logo, Crime Scenen and Fright Night is copyright (c) 2008 Mark Ricketts and is used with permission.