QUERP Space Core Rulebook
The starting point for science-fiction roleplaying with QUERP and the foundation for the wider Space range.
QUERP Space takes the fast, accessible QUERP system beyond Earth and into science-fiction adventure. Built for exploration, dangerous worlds, strange discoveries and journeys across the stars, it provides a flexible foundation for campaigns ranging from frontier missions to sweeping interstellar stories.
The QUERP Space Core Rulebook brings the QUERP system into a science-fiction setting, providing the foundation for characters, exploration and adventure beyond the worlds of QUERP Fantasy and QUERP Modern.
Designed to remain quick to learn and straightforward to run, QUERP Space gives groups a flexible framework for journeys through unfamiliar systems, dangerous settlements and the unknown reaches beyond civilisation.
QUERP Space is built for campaigns where the next horizon may be a distant planet, a forgotten installation, a crowded orbital city or a region of space no one has mapped before.
The emphasis remains on fast play and adventure: characters confronting unfamiliar environments, new technologies, hostile forces and the consequences of travelling beyond the safety of the known.
The Core Rulebook establishes the foundation of the QUERP Space line. Additional settings, adventures and supporting material will be added here as Greywood Publishing expands the range.
The starting point for science-fiction roleplaying with QUERP and the foundation for the wider Space range.
Future QUERP Space books, adventures and supplements will be added as new projects enter development.
Product pages and shop links will be added as the new Greywood Publishing website develops.